MIL/SIM World-Building

I modeled the traffic cone and barricade 3D models and textured them in Substance Painter to ensure the mixed reality set pieces matched 1:1 with their real-world counterparts.

I modeled the traffic cone and barricade 3D models and textured them in Substance Painter to ensure the mixed reality set pieces matched 1:1 with their real-world counterparts.

I adjusted and added new elements to an existing M4 model to more closely resemble the real mock rifle/mixed reality controller the player used. I then re-textured the model in Substance Painter, and designed and 3D printed various component attachments.

I adjusted and added new elements to an existing M4 model to more closely resemble the real mock rifle/mixed reality controller the player used. I then re-textured the model in Substance Painter, and designed and 3D printed various component attachments.

I converted this game mesh to be 3D printable and designed an integrated Quest controller holder so the user could hold the facsimile of the device for increased immersion.

I converted this game mesh to be 3D printable and designed an integrated Quest controller holder so the user could hold the facsimile of the device for increased immersion.

I was responsible for coordinating, verifying designs, 3d printing, and finishing all the mixed reality props as well as constructing the set and affixing the props to the frame while maintaining 1:1 measurements to the game environment.

I was responsible for coordinating, verifying designs, 3d printing, and finishing all the mixed reality props as well as constructing the set and affixing the props to the frame while maintaining 1:1 measurements to the game environment.

I designed and modeled some of the more complicated 3d printed mixed reality props that needed to incorporate functioning hardware like the switches on this switch panel box.

I designed and modeled some of the more complicated 3d printed mixed reality props that needed to incorporate functioning hardware like the switches on this switch panel box.

A collection of professional work I've done in the military/simulation industry. In all environments I was responsible for integrating team built and publicly available 3rd party assets into Unreal Engine, level design, world building, lighting and set dressing. I was also responsible for designing and 3D printing various mixed reality props.

Date
November 13, 2021