Jon Young - 3d Artist
 jonyoung3d@gmail.com         862.432.7692

Versatile 3D Artist with a decade of experience in freelance and production studio environments. Has a love for all aspects of the 3D creation pipeline. Specializes in modeling and texturing for real-time experiences and crafting virtual worlds.
PROFESSIONAL AREAS OF EXPERTISE
- Digital sculpting, lowpoly, hard surface and organic 3D modeling - Unwrapping, baking, and PBR texturing - Asset optimization for VR and integration into real-time game engines - Level design, lighting, and set dressing - 3D printing - 3DS Max - Maya - Zbrush - Photoshop - After Effects - Marmoset Toolbag - Substance Painter - Marvelous Designer - Unity - Unreal -
- Willingness and capacity to learn new software and techniques as needed -

WORK EXPERIENCE
WisEngineering, Senior 3D Artist/Associate Creative Producer
August 2021 - Present (Denville, New Jersey)
Senior 3D Artist | Associate Creative Producer on Escape From Nefertiti’s Tomb

•    High and low poly modeling, PBR texturing of props, equipment, and character assets
•    Asset | lighting optimization for VR, and real-time game engine integration in Unreal Engine
•    Project management, task estimation and tracking against schedule and costs
•    Assist in internal | external stakeholder communication, marketing, and promotion of brand
•    Mixed Reality prop design and 3D printer operation | set construction
•    Process development and visual standard establishment

WisEngineering, Senior Environment Artist/Production Designer
September 2019 - August 2021 (Denville, New Jersey)
Senior 3D Environment Artist on sensitive classification military research projects

•    High and low poly modeling, PBR texturing of props, equipment, and character assets
•    Asset | lighting optimization for VR, and real-time game engine integration in Unreal Engine
•    Creation of virtual environments based on real world locations  
•    Adapting 3rd party assets to conform to project requirements
•    Mixed Reality prop design and 3D printer operation | set construction
•    Organization and direction of reference gathering | motion capture shoots

WisEngineering, 3D Asset and Animation Developer
March 2015 - September 2019 (Denville, New Jersey)
3D Generalist on sensitive classification military and government training products

•    High and low poly modeling for vehicles, props, and character assets
•    Rigging and animation of a variety of vehicles, equipment, and characters
•    Real-time game engine asset integration in Unity and Unreal Engine
•    Adapting 3rd party assets to conform to product requirements
•    Spearheaded efforts to introduce new technologies into pipelines like PBR texturing

January 2016 - Present (Madison, New Jersey)
Professor of Digital Sculpting | Environment Modeling | Game Design & Development | 
Game Asset Creation | Intro to 3D Animation

•    Planned and designed a variety of college level digital art courses
•    Instructs on the use of industry standard software (Zbrush, 3DS Max, Substance Painter, Photoshop, Unreal)
•    Provides student feedback and critiques based on current industry standards of production

County College Of Morris, Adjunct Professor
January 2016 - January 2017 (Randolph, New Jersey)
Professor of 3D Animation
•    Designed an introductory 3DS Max course focusing on concepts relating to 3D computer animation
•    Instructed on the use of other industry standard software (Adobe Photoshop and After Effects)
•    Provided student feedback and critiques based on current industry standards of production

January 2015 - January 2016 (Newton, New Jersey)
Professor of 3D Character Modeling | 3D Character Animation
•    Designed introductory courses that explored workflows for modeling and animating 3D characters
•    Instructed on the use of other industry standard software (Zbrush, 3DS Max, and Adobe Photoshop)
•    Provided student feedback and critiques based on current industry standards of production

Fairleigh Dickinson University, 3D Art/Animation Tutor
January 2014 - January 2016 (Madison, New Jersey) 
•    Tutored students one on one in a variety of digital art software, workflows, and techniques
•    Industry standard software included Zbrush, 3DS Max, After Effects and Photoshop

Freelance 3D Artist, Freelance 3D/Digital Media Artist
January 2013 - Present (Hackettstown, New Jersey)
•    Freelance 3D character modeling, environment, and prop modeling
•    3D printing, prop creation, and projection animation for professional stage theaters

February 2012 - January 2013 (Summit, New Jersey)
•    Low poly modeling and texturing of props and environments for mobile apps
•    Integration into the Unity game engine and optimization
•    Rigging and animation of a variety of medical devices
•    Video compositing, storyboarding, and motion graphic animation

June 2011 - August 2011 (Summit, New Jersey)
•    Modeling and texturing of medical devices for pre-rendered product videos
•    Rigging and animation of various medical devices
•    Video compositing, storyboarding, and motion graphic animation

EDUCATION

2018 - Present (Madison, New Jersey)
I am actively pursuing my Master of Fine Art degree in Video Game Development through their program.
2009 - 2011 (Madison, New Jersey)
Bachelor of Art in Film and Animation
GPA: 3.7
2007 - 2009 (Randolph, New Jersey)
Digital Media Technology, Associate of Applied Science
GPA: 3.5