My fan-art take on the Rose Garden level from Castlevania N64 originally released in 1999. I've always been a huge fan of the Castlevania series, but that game in particular struck a cord with me as it was one of the first horror related 3d games I played on a console. This project was created in Unreal Engine 5, with heavy use of Nanite and Lumen. My aim was to focus on a modular level design and re-use as many assets as possible. Some assets (like the rose bushes, decals, and floor texture) were borrowed from the Megascans library but everything else was hand made by me. Special thank you to Jobye-Kyle Karmarker for his awesome guidance and feedback throughout the project.